While traversing Hyrule un-mirrored takes some adjustment, I do feel that it's more naturally architectured. I don't know if there's any biases to how we process the 'left-to-right' visual cues in gaming, but I like to think so, or maybe the memories of the Wii version are messing with me. The graphics are the same as the Wii, the content is the same but un-mirrored giving you the original intended adventure. GameCube's version of Twilight Princess is only feasible at 4:3. They forced Link to become right-handed to the point of making mirroring the entire game-world, gave it wide-screen support some superficial motion-controls. The Wii release made adjustment to a mostly finished game to make it functional with the Wii's scheme and the product became a system-seller for its launch-window. Even thought my nostalgia from 2006, the memories of bringing my Wii to my grandmas' house during christmas, getting it as a present, me and my cousins being engrossed in it the whole day until we beat the first dungeon, I went back to the GC release and it's better to me. I prefer the GameCube version as a game for a lot of reasons.